Literary Devices Bingo
Read a definition or example -- students who know the literary device find it on their card and mark it off. First to complete a row wins!
Related Cards
See all →What is Literary Devices Bingo?
Literary Devices Bingo is a printable card featuring terms like Simile, Metaphor, Alliteration, and Personification that students mark off while analyzing texts. Each square contains a specific device—Onomatopoeia, Hyperbole, Imagery, Symbolism—turning close reading into an interactive game where the first player to complete a line wins.
Is Literary Devices Bingo good for high school English classes?
Yes, it works well for teaching figurative language and rhetorical techniques across grade levels. Students identify devices like Foreshadowing, Irony, and Juxtaposition in novels, poems, or speeches, making abstract concepts concrete. Teachers use it during literature units to reinforce recognition of Paradox, Oxymoron, and Rhetorical Question in authentic texts.
Can I customize a Literary Devices Bingo card for specific texts?
The card includes 24 devices—Flashback, Motif, Theme, Analogy, Euphemism, Diction, Syntax, Understatement, and others—that apply to any literary work. You print multiple randomized cards so each student hunts for different devices during the same reading, ensuring varied engagement without needing text-specific customization.
Literary devices come alive through this engaging bingo card that transforms abstract concepts into an interactive learning experience. Perfect for English teachers seeking fresh ways to reinforce figurative language, this card features essential devices like similes (comparison using 'like' or 'as'), metaphors (direct comparison without 'like' or 'as'), and alliteration (repeating initial consonant sounds). Students will hunt for personification (giving human traits to inanimate things), onomatopoeia (word imitating a sound like 'buzz'), and hyperbole (exaggeration for effect) while developing critical thinking skills. Advanced concepts like irony (saying one thing, meaning the opposite) and symbolism (object representing a larger idea) challenge students to think deeper about literary analysis. Classroom review sessions become exciting competitions when students race to identify contradictory terms side-by-side or spot seemingly contradictory yet true statements in their reading materials. Middle and high school English classes of any size can play together, with teachers calling out examples from current texts while students mark their cards. Homeschool groups find it invaluable for poetry units and novel studies, while tutoring centers use it to make one-on-one sessions more dynamic. The free BingWow platform lets you play online with remote students or print physical cards for traditional classroom settings, making literary device recognition both educational and entertaining.