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BingWow Research

Original data and analysis on classroom engagement tools, gamification effectiveness, and EdTech market trends. All visualizations are licensed CC BY 4.0 with one-click download.

About the Researcher

Forrest Miller graduated magna cum laude from Brown University, where he received the Library Undergraduate Research Award for exceptional research sophistication and originality. He has led product teams at R-Zero, SoFi, Blend, and Opower, and was recognized with Amplitude's 2022 Pioneer Award for data-driven product innovation. He built BingWow, a free AI-powered bingo platform used by educators across 70+ subject categories.

Recognized By

ISTE EdTech IndexG2SaaSHubInternet4ClassroomsTopAI.toolsCrunchbaseTAAFT

Publications

Full ReportMarch 2026

The EdTech Engagement Report 2026: Which Classroom Game Tools Are Actually Growing?

7-year Google Trends analysis across 20 EdTech tools. Feature audits, competitive positioning, and peer-reviewed academic evidence. Interactive charts with one-click download.

Cite: Miller, F. (2026). Shifting Landscapes in Classroom Gamification: A Google Trends Analysis of EdTech Engagement Tools, 2019-2026. BingWow Research.

All research content and visualizations on this page are licensed under Creative Commons Attribution 4.0 International (CC BY 4.0). You may share, adapt, and cite this work for any purpose with attribution. Click the download button on any chart in the reports to get a PNG with attribution baked in.